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ATLANTIS

Game/Level/Mission Design - 2017

This project takes you into a confined place, insipred by the darkest story of the end of the First World War, marked by the using of chemicals weapons. It is the marriage of a First Person Shooter and a Platformer, playing with the environment.

You play a fleeing test subject, which get advance technology gauntlet that give him supernatural powers and allow him to escape a underwater military base.



Duties

Game Design
Level Design
Playtest 
Team Managment

Production Time

3 months

Tool & Soft

3DsMax
UE4 (BluePrint/FX)
Perforce
Photoshop

Focus of the project

Create a FPS gameplay with a main feature in a game duration of 30 min.
Create Level Design by Blockouts
Managing playtest
Asset and Dev tools integrations
Establish a Game Design Document
Realize a trailer.