ATLANTIS
Game/Level/Mission Design - 2017
This project takes you into a confined place, insipred by the darkest story of the end of the First World War, marked by the using of chemicals weapons. It is the marriage of a First Person Shooter and a Platformer, playing with the environment.
You play a fleeing test subject, which get advance technology gauntlet that give him supernatural powers and allow him to escape a underwater military base.
Duties
Game Design
Level Design
Playtest
Team Managment
Production Time
3 months
Tool & Soft
3DsMax
UE4 (BluePrint/FX)
Perforce
Photoshop
Focus of the project
Create a FPS gameplay with a main feature in a game duration of 30 min.
Create Level Design by Blockouts
Managing playtest
Asset and Dev tools integrations
Establish a Game Design Document
Realize a trailer.