Game/Level Design - 2018-2019
In the distant snowy mountains of Northern Europe lives Nils, a young boy with a passion for football. The grandson of a legendary champion, he has inherited a magnificent collection of footballs. But Olaf and his gang of thugs, the Black Tigers, have stolen them all! With the help of his two friends, Icha and Vince, Nils must chase down the villains and retrieve the footballs as quickly as possible.
Between a Runner and Beat them all game. You play a young boy through four engaging levels, where reflexes and agility will be essential to counter Olaf's plans and get back his soccer balls collection.
Duties
Game Design
Level Design
Playtest
Team Managment
Production Time
9 months
Tool & Soft
3Ds Max
UE4
Perforce
Photoshop
Focus of the project
With a great team of Dev programmers, we should realise a game with 2 action modes : A Runner and an Arena mode, with a short game duration (30-40 min)
Our objective was to create based on the dynamic, input rythmic, the Timing, player endurance for the Runner/Parkour mode.
Concerning the Arena mode, we ensured that the player applies tricks and actions learned during the runner mode by facing ennemies. The objective is to satisfy and reward the player by Spectacular moves whithin he feels in control of the Action.