Game/Level Design - 2018
It is a Multiplayer Team Deathmatch map. The objective for the first team is to destroy an entity by deactivating its shield. The other team should protect this team and his shield by killing waves of the first team ennemies.

Duties
Game Design
Level Design
Module BlockOut LD
Level Build
Scripting.
Production Time
Less than 1 month.
Tool & Soft
3DsMax
UE4 (BluePrint/FX)
UETournament Photoshop
Focus of the project
The objective was to create a Team deathmatch map for 16 online players with an event that change the way of playing.
We creat blockout modules with specific metrics, create map with these modules and Dev the events by UE4 blueprint.