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Game/Level Design - 2018

It is a Multiplayer Team Deathmatch map. The objective for the first team is to destroy an entity by deactivating its shield. The other team should protect this team and his shield by killing waves of the first team ennemies. 

Duties

Game Design
Level Design
Module BlockOut LD 
Level Build
Scripting.

Production Time

Less than 1 month.

Tool & Soft

3DsMax
UE4 (BluePrint/FX)
UETournament Photoshop

Focus of the project

The objective was to create a Team deathmatch map for 16 online players with an event that change the way of playing. 
We creat blockout modules with specific metrics, create map with these modules and Dev the events by UE4 blueprint.